AI Insights · Timothy · April 2022
Performance of Top 5 Pixel Games on Android in Netherlands - Q1 2022
Analyzing the performance of the top 5 Pixel Games on Android in the Netherlands during Q1 2022, including their trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Pixel Games on the Android platform in the Netherlands exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance.
Growtopia by Ubisoft Entertainment saw a general decline in weekly revenue, starting from approximately $1.9K at the beginning of January and falling to around $329 by the end of March. Weekly downloads fluctuated slightly, peaking at 63 in early January and ending the quarter with 48 downloads. Active users showed a slight downward trend, starting at 389 and closing the quarter at 363.
Galaxy Attack: Shooting Game from 1SOFT experienced some revenue volatility with a notable peak of approximately $1.4K in the week of February 21. Downloads remained relatively stable throughout the quarter, ranging between 919 and 1301 weekly downloads. The game’s active user base saw minor fluctuations, starting at 10.3K and ending the quarter at 9.5K.
SQUARE ENIX Co.,Ltd.’s FINAL FANTASY BRAVE EXVIUS showed a significant revenue peak in the week of February 21, reaching approximately $1.2K. However, downloads and active users were relatively low, with weekly downloads peaking at 31 and active users fluctuating between 39 and 67 throughout the quarter.
IdleOn - The Idle RPG by LavaFlame2 saw a substantial increase in weekly revenue in mid-March, reaching about $1.3K. Weekly downloads were consistently around the 400-600 range, with a notable peak of 683 in mid-March. Active users remained stable, starting at 2357 and ending at 2362.
Revived Witch from Yostar Limited had a fluctuating revenue trend, with a high of approximately $1.2K in late January and a decline to $87 by the end of March. Downloads were relatively low, peaking at 181 in late December and dropping to 28 by the end of the quarter. Active users also decreased over the quarter, starting at 612 and ending at 303.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.